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Old Sep 03, 2005, 11:50 PM // 23:50   #161
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Change yer mind much?

(not that I really care, but you have to admit I BURNED you on this one)
I think it's already been pointed out. Anyway, BURN OMG IMMOLATION.

I've been seeing less QS Rangers. It seems like people don't realize how to play QS Rangers without QZ.
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Old Sep 04, 2005, 12:03 AM // 00:03   #162
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Originally Posted by Arathorn5000
Change yer mind much?

(not that I really care, but you have to admit I BURNED you on this one)
If you were including context in either of those you would see that frenzy was refering to warriors and TF was refering to bow rangers.

For warriors, frenzy > TF
For rangers , TF > Frenzy

also, the warrior in the quoted eample was nub and didnt have sprint (or just didnt have time to switch, my guildy necro practically insta-killed him.
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Old Sep 04, 2005, 01:56 AM // 01:56   #163
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Meh, please explain how frenzy is 10x worse than tigers fury on rangers then. If I'm running a pure ranger build because it requires high expertise, wilderness, and marks, then often times I will go warrior secondary simply for frenzy and/or even "watch yourself!" if I can fit it in. This way, I don't have to sacrifice points in wilderness or marksmanship to get beast mastery high enough to have an effective tigers fury.

If I'm getting hit, I'm changing to a defensive stance anyway, problem solved. And believe it or not, there are some ranger builds that have energy problems over time, so frenzy helps cut down on energy being spent where it doesn't need to be.

Quote:
Originally Posted by UberRusty
I've been seeing less QS Rangers. It seems like people don't realize how to play QS Rangers without QZ.
Yeah, though I've been seeing some Koreans teams playing them again. My guild is dabbling in QS teams now, and that's why I'm reading this thead, lots of good stuff in here. It also inspired me to try out a melandru's arrows build in CA, a skill I never gave much credit.
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Old Sep 04, 2005, 02:09 AM // 02:09   #164
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Originally Posted by Neo-LD
If you were including context in either of those you would see that frenzy was refering to warriors and TF was refering to bow rangers.

For warriors, frenzy > TF
For rangers , TF > Frenzy

also, the warrior in the quoted eample was nub and didnt have sprint (or just didnt have time to switch, my guildy necro practically insta-killed him.
So Bow Rangers get attacked more than Warrior's?
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Old Sep 04, 2005, 02:09 AM // 02:09   #165
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Meh, please explain how frenzy is 10x worse than tigers fury on rangers then.
It is not 10x worse, it's 2x worse. Only when you're not being hit. But I'm one of those guys who like Tiger's Fury better than Frenzy.
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Old Sep 04, 2005, 02:16 PM // 14:16   #166
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Originally Posted by Natezor
So Bow Rangers get attacked more than Warrior's?
It has to do with energy costs, warriors cannot afford TF as much as rangers can.
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Old Sep 04, 2005, 07:07 PM // 19:07   #167
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Meh, the principles still apply. You're giving up damage because you're placing attribute points in a largely useless pool. Granted, if you're going ele or monk secondary, you can't utilize frenzy, but tigers just becomes more of a burden when you're probably already strapped for attribute points. Ah well, I just don't like the skill
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Old Sep 04, 2005, 07:11 PM // 19:11   #168
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Well, you only need level 4 for a good TF, and level 7 for a great TF. Anything after that is awesome but not worth the points. For my QS build, I use


10+3 Expert
10+1+1 Marks
9+1 Wild
7+1 Beast (though the +1 doesnt matter :P)

rangers should use it, but warriors shouldnt be wasting their energy.
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Old Sep 04, 2005, 07:20 PM // 19:20   #169
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Using read the wind, or a wilderness prep? I mean, you could convert 7 points from beast into 2-3 wilderness right? And go /W for frenzy?
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Old Sep 04, 2005, 07:36 PM // 19:36   #170
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The one thing I dislike about Frenzy on a quickshotter... once they see you tear one of their casters apart, they *WILL* attack you and try to force you to either run around and evade, or switch target to the warrior that's in your face and try to take him down. Warrior attacking you = no frenzy = less damage output.

If they ignore you and the crazy amounts of damage you can do in a few seconds, they were doomed to lose anyway.

Basically TF = a bit sturdier of a QS ranger.
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Old Sep 04, 2005, 10:07 PM // 22:07   #171
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but if I'm running 13 expertise, I usually find room for whirling defense, which I'll put on if a warrior is attacking me anyway. Here, I sacrifice the extra attack speed for much better defense, a sacrifice I can stand. However, I can't stand sacrificing extra attribute points for what is in my opinion a subpar version of another skill. To me it seems like either better offense or better defense at all times, rather than the mediocre tigers fury.
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Old Sep 04, 2005, 10:59 PM // 22:59   #172
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However, I can't stand sacrificing extra attribute points for what is in my opinion a subpar version of another skill. To me it seems like either better offense or better defense at all times, rather than the mediocre tigers fury.
If they've gotten you to use whirling, they've already gimped your damage output and are one step closer to winning. All it takes is 1 warrior on you. If he's a good warrior, he'll know how to target switch fast between attacks, and stance switching between whirling and frenzy is dangerous and unfeasible due to the ~40 second downtime on whirling.

I seriously would never bring whirling to a team-built match. If you're running with 2 experienced/skilled monks like the ones iQ runs, you won't need it anyway. Btw, bow rangers are a much more inviting target than a heavily armored warrior.

EDIT: fixed numbers in reference to whirling defense.

Last edited by ElderAtronach; Sep 04, 2005 at 11:04 PM // 23:04..
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Old Sep 10, 2005, 10:13 PM // 22:13   #173
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is the QS build nerfed? or is it tweaked at all so its not nerfed anymore? oh, and also, in PvE can it solo?
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Old Sep 10, 2005, 11:09 PM // 23:09   #174
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There's no longer a point in using QZ with QS, because QZ no longer reduces QS's recharge to 0 - it stays at 1.
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